The expansion shipped with a suite of new Neomuna-themed weapons for guardians to tinker with, many of which output Strand damage, creating some titillating ways to synergize with the new subclass. The introduction of new methods to stun Champion units, and a refreshingly simplified armor mod system are a huge boon. Of course, you can leave those by the wayside and create your own fun – grappling hook cooldowns can eventually be reduced to a point where you’re more or less back to living your space Spider-Man fantasy.īeyond the introduction of Strand, Destiny feels as fantastic as ever to play, even more so than before. More often than not, the alternative Strand grenades which can split off into powerful ‘hatchling’ projectiles, suspend combatants in mid-air, or inflict area-of-effect damage, are the go-to choices for maximum damage output. Even then, the fancy new grappling hook sadly isn’t the optimal choice. It’s not until players get their hands dirty with endgame Strand builds (which involves grinding for some high-stat gear and specific exotic armor pieces) that the new toolkit once again becomes a ludicrous combat option. It also makes an effort to add a few nuggets of follow-up context to the events of Lightfall’s vague campaign. That said, it does contain a series of four gratifying encounters with fun (if slightly janky at times) mechanics which get the collaborative juices flowing, against one of the most aesthetically gorgeous backdrops in the game’s raids to date. The pinnacle endgame challenge isn’t as extremely mechanically intensive (or lengthy) as Forsaken’s infamous Last Wish, so players looking for high levels of complexity may be met with disappointment. We would argue that some moments even managed to allow Bungie’s in-game storytelling prowess from the Halo days of old to bleed through, if only for a select few moments.Īs is tradition, with a new Destiny expansion comes a new raid, this year in the form of Root of Nightmares. That said, there are some truly bombastic set pieces, musical highs, and jaw-dropping (but often predictable) plot developments. The campaign’s focus on Strand and the immediate threat of Calus and his Shadow Legion will certainly bum lore bugs out, and it’s a shame we got so few answers about the Witness and its plans involving the Veil. On this narrative front, there’s certainly disappointment in store for players who thought they would finally get some answers about the cosmic conflict that has been bubbling under the surface for close to a decade. The Witness has finally arrived in the Sol system and is ready for its big showdown with the Traveler. While the storytelling in Lightfall’s core campaign doesn’t hit the highs of The Witch Queen, it also doesn’t hit the lows of Shadowkeep and Beyond Light with their respective open-world filler tasks. Add to that an extensive list of quality of life upgrades, and Bungie’s thoroughly satisfying first-person shooter RPG has never felt better. Like preceding expansions, it brings a new destination to explore (which is refreshingly colorful), new and revamped activities, and a bigger-than-ever box of toys to play with. If you’re talking about the complete package, it’s anything but. If you’re referring to the narrative, then sure – you may be on the money. Since its launch, there’s been an argument floating around that Destiny 2: Lightfall is a “filler” expansion.
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